Advanced Master

Enviroments & Props Modelling and Texturing for AAA Games

Hexagon Red7 months
Hexagon Red450 total hours
Hexagon Red3H per day
Hexagon RedLanguage: Spanish
Hexagon RedModality On-campus or blended learning

Specialise in 3D modelling and environment design, taking your artistic and technical skills to the next level to create new and immersive worlds

This master’s programme provides you with highly specialised training, unique in Spain, enabling you to stand out as a 3D environment modelling and texturing artist for high-end video games, as well as animated and live-action films. Upon completing the programme, you will take part in a Professional Practice Lab within one of the companies in the Voxel School ecosystem. You will be able to apply everything you have learned throughout the master, while being supervised by a real AAA game art studio specialising in 3D art production.

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Career opportunities

Game Artist
Environment Artist
Environment Design Artist
Matte Painting Artist
Prop Artist

FEEDBACK

My experience at Voxel School has meant learning, personal growth and a strong launch into the professional world. I am truly grateful for the professionalism and passion of the lecturers, who constantly motivate you to keep improving. There is no better way to teach art than by being an artist yourself.

Foto alumni DANDER ROSAS

DANDER ROSAS

Alumni & Character Artist at 2K

Curriculum

Discover everything you are going to learn.

Module 1

Prop Art

Imagen de la asignatura Proceso técnico y creativo

Technical and Creative Process

You will expand your skills in the creation of objects and environments through complementary creative and technical processes used in the industry, taking your approach to tools and workflows to the next level.

Imagen de la asignatura Técnicas avanzadas: Diseño de enviroments & props

Advanced Techniques: Environment and Props Design

You will deepen your skills in traditional drawing techniques while learning creative concepts applied to the design of environments and props.

Module 2

Advanced Modelling and Texturing

Imagen de la asignatura Modelado y Texturizado avanzado de props I

Advanced Props Modelling and Texturing I

You will refine your professional skills in the creation of 3D assets and props used to build and dress environments, working with production-ready workflows and quality standards.

Imagen de la asignatura Modelado y Texturizado avanzado de props II

Advanced Props Modelling and Texturing II

You will continue to enhance your skills in 3D prop creation, deepening your understanding of texturing techniques, materials, lighting and rendering.

Imagen de la asignatura Modelado y Texturizado avanzado de environments I

Advanced Environment Modelling and Texturing I

You will learn a range of techniques to create and dress both hyper-realistic and stylised environments. Concepts such as chaos, the passage of time and nature will accompany you throughout your journey in this course.

Imagen de la asignatura Modelado y Texturizado avanzado de environments II

Advanced Environment Modelling and Texturing II

You will learn a range of techniques to create and dress both hyper-realistic and stylised environments. Concepts such as chaos, the passage of time and nature will accompany you throughout your journey in this course.

Module 3

Real Time Tech Pipeline

Imagen de la asignatura Technical pipeline en producciones AAA

Technical Pipeline in AAA Productions

You will maximise your skills through techniques commonly used in the industry, enabling you to adapt to professional workflows and operate as an effective member of a production team.

Imagen de la asignatura Motor gráfico

Game Engine

You will enhance your expertise in the leading game and VR engine used in the industry, applying advanced techniques for managing and optimising large-scale environments, environment dressing, and real-time advanced lighting.

Module 4

Professional Practice Lab

Imagen de la asignatura Prácticas profesionales

Professional Practice Lab

Once you have completed the master, you will put the knowledge you have acquired into practice within one of the companies in the Voxel School ecosystem, working in a real artistic production environment for AAA video games.

ADMISSION PROCESS

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Academic Record Review

The previous degree and the candidate's academic and/or professional background will be evaluated.

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Portfolio or Work Report

Samples of artistic projects or prior research related to the digital field (optional but recommended).

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Entrance Test

A practical exercise to verify the student has a solid foundation in fundamentals.

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