Enviroments, Props Modelling, Texturing and Technical Artist for AAA Games

Dual Advanced Master

Enviroments, Props Modelling, Texturing and Technical Artist for AAA Games

Hexagon Red10 months
Hexagon Red744 total hours
Hexagon Red3H per day
Hexagon RedLanguage: Spanish
Hexagon RedModality On-campus or blended learning

Combine the most advanced training in scenario design to create new and immersive worlds as a 3D modeller and texturer for high-end video games and animated or live-action films with training in the processes of creating and optimising assets to create elements and effects in high-quality video games.

The combination of both disciplines will provide you with specialised training that is unique in Spain and will enable you to stand out as a 3D modeller and texturer for high-end video games and animated or live-action films. You will also acquire expert knowledge in the processes of creating and optimising assets using procedural techniques, and in-depth knowledge of the software and graphics engines used to create elements and effects in high-quality, high-production-value video games. As a technical artist, you will learn to develop complex effects, implement them optimally in the graphics engine, and acquire a deep mastery of the node-based programming offered by the Blueprints system in Unreal Engine.

Combine your artistic skills and in-depth technical knowledge to optimise and improve the visual appearance of the game, specialising in one of the most sought-after profiles in a video game studio.

At the end of your training, you will be part of a professional practice laboratory with one of the different companies in the Voxel School ecosystem, where you will be able to apply everything you have learned during the master's degree. You will be supervised by a real 3D art creation studio for AAA video games.

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Career opportunities

Game Artist
Environment Artist
Lighting Artist
VFX Artist
Environment Design Artist
Technical Artist
Unreal Engine Artist
Matte Painting Artist
Prop Artist

Curriculum

Discover everything you are going to learn.

Module 1

Prop Art

Imagen de la asignatura Proceso técnico y creativo

Technical and Creative Process

You will expand your skills in the creation of objects and environments through complementary creative and technical processes used in the industry, taking your approach to tools and workflows to the next level.

Imagen de la asignatura Técnicas avanzadas: Diseño de enviroments & props

Advanced Techniques: Environment and Props Design

You will deepen your skills in traditional drawing techniques while learning creative concepts applied to the design of environments and props.

Module 2

Advanced Modelling and Texturing

Imagen de la asignatura Modelado y Texturizado avanzado de props I

Modelado y Texturizado avanzado de props I

Perfecciona tus skills en la creación de assets y props 3D a nivel profesional con los que crear y vestir tus escenarios.

Imagen de la asignatura Modelado y Texturizado avanzado de props II

Advanced Props Modelling and Texturing II

You will continue to enhance your skills in 3D prop creation, deepening your understanding of texturing techniques, materials, lighting and rendering.

Imagen de la asignatura Modelado y Texturizado avanzado de environments I

Advanced Environment Modelling and Texturing I

You will learn a range of techniques to create and dress both hyper-realistic and stylised environments. Concepts such as chaos, the passage of time and nature will accompany you throughout your journey in this course.

Imagen de la asignatura Modelado y Texturizado avanzado de environments II

Advanced Environment Modelling and Texturing II

You will learn a range of techniques to create and dress both hyper-realistic and stylised environments. Concepts such as chaos, the passage of time and nature will accompany you throughout your journey in this course.

Module 3

Real Time Tech Pipeline & Look Development

Imagen de la asignatura Technical pipeline en producciones AAA

Technical Pipeline in AAA Productions

You will maximise your skills through techniques commonly used in the industry, enabling you to adapt to professional workflows and operate as an effective member of a production team.

Imagen de la asignatura Motor gráfico

Game Engine

You will enhance your expertise in the leading game and VR engine used in the industry, applying advanced techniques for managing and optimising large-scale environments, environment dressing, and real-time advanced lighting.

Imagen de la asignatura Lighting de escenas

Scene Lighting

You will explore the essence of lighting in virtual environments using Unreal Engine 5. You will learn to light efficiently, from small-scale scenes to vast landscapes and complex environments, mastering the essential tools and features required to create immersive and realistic atmospheres.

Imagen de la asignatura Materiales Procedurales

Advanced Materials

You will learn the technical processes involved in creating procedural materials based on the PBR standard, focusing on texture generation and graphical optimisation.

Pipeline

AAA Game Production Pipeline

You will assimilate key concepts related to video game production that will enable you to optimise workflows and develop efficient, high-quality production processes within the industry.

Module 4

VFX, Automation and Procedural Creation

Imagen de la asignatura Creación de sistemas procedurales

Procedural Systems Creation

You will master the workflows used in Houdini for the creation and optimisation of assets and dynamic game environments through procedural techniques.

Imagen de la asignatura Creación de VFX y Workflow en motor gráfico

VFX Creation and Workflow in the Game Engine

You will fully explore the capabilities of Houdini for the creation, control and implementation of particle systems, volumetric effects and physical simulations, as well as their integration into the game engine.

Imagen de la asignatura Automatización y optimización de procesos

Creation of Tools

Learn Python to automate tasks and optimise processes in Houdini with a focus on graphics production.

Module 5

System and VFX Creation in the Game Engine

Imagen de la asignatura Sistemas de Partículas y Shaders Avanzados

Advanced Particle Systems and Shaders

You will explore and master the creation of complex, high-quality visual effects through real-time particle systems, dynamically controlling their behaviour, building multi-layered systems and implementing them in production environments. These highly flexible systems enable the creation and control of a wide range of effects, from fire and smoke to more abstract and custom-designed particles.

Imagen de la asignatura Blueprints

Node-based Programming Systems with Blueprints

You will master Blueprints in Unreal Engine 5 and learn visual programming logic without the need for prior programming experience.

Imagen de la asignatura Blueprints avanzados

Advanced Blueprint Interaction Systems

Through expert use of Unreal Engine’s Blueprint node-based programming system, you will create a wide range of advanced procedural effects quickly and accurately.

Module 6

Professional Practice Lab

Imagen de la asignatura Prácticas profesionales

Professional Practice Lab

Once you have completed the master, you will put the knowledge you have acquired into practice within one of the companies in the Voxel School ecosystem, working in a real artistic production environment for AAA video games.

ADMISSION PROCESS

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