Dual Master Degree
Concept Art and UCM Master's Degree in Digital Art for Video Games
Complete your video game training with the best conceptualization and pre-production techniques.
This master's degree offers the most comprehensive training program in the artistic profiles demanded by the sector. It consists of a 150-hour project workshop (classroom hours with a teacher) and is multidisciplinary in nature, involving collaboration with students from other UCM and Voxel School master's programs to jointly develop a video game as a final project that will compete in the main programs (including PlayStation Talents) and trade fairs in the sector.
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Talent and work
Some of the featured projects from our students of the Dual Master Degree Concept Art and UCM Master's Degree in Digital Art for Video Games
Career opportunities
FEEDBACK
My experience at Voxel School was very positive. The opportunity to be in a video game environment at school boosted my desire to work and introduced me to companies and an industry that I had only understood from the outside. Spending many hours at Voxel School using their tools and drawing on the experience of the teachers and students taught me a lot.

ALICIA PINTO
Concept Artist at 2K
Curriculum
Discover everything you are going to learn.
Module 1
2D art

Anatomical drawing: Character design
Learn the fundamentals of anatomical and gestural drawing to accurately represent anthropomorphic characters in various visual contexts.

Zoological drawing: Creature design
Study zoological drawing and animal anatomy to design realistic creatures, exploring conceptual and morphological proposals in animal illustration.

Drawing and perspective: Designing objects and settings
Create settings, vehicles, and 3D objects by applying the principles of linear perspective and solid geometric foundations in object design.

Storyboarding
Design storyboards that visualise stories, information flows and processes, ensuring narrative and visual consistency in storyboarding.

Colour and stylised composition
Study the use of digital colour to create stylised compositions, mastering its physical and perceptual properties.

Photorealistic colour and composition
Study the use of digital colour to create stylised compositions, mastering its physical and perceptual properties.
Module 2
3D Art

Traditional sculpting fundamentals and techniques
Study traditional sculpting techniques and master the art of sculpting characters and creatures in polymer clay.

Fundamentals of 3D
Learn the fundamentals of 3D design and industry-standard 3D software for modelling characters, weapons, environments, and other video game elements.

3D Texturing
Learn 3D texturing by painting textures in real time using physical materials, filters, and particles with professional precision.

2D Texturing
Learn 2D texturing and digital painting by applying image processing techniques to professional texturing of models in interactive environments.

Advanced modelling for video games
Master 3D modelling techniques for video games, creating high-polygon objects and environments used in professional productions.

Digital sculpting
Apply digital sculpting and anatomy to create detailed organic models and sculptural 3D characters with professional quality.
Module 3
Animation and Video Game Engines

Animation for video games
Get started in 3D animation for video games, using specialised tools to create high-quality sequences in games and interactive environments.

Lighting, Shading, and VFX in Video Game Engines
Master video game graphics engines by applying advanced lighting, VFX, materials, and real-time animations for interactive environments.

2D Animation
Acquire techniques to create professional, fluid digital 2D animation applicable to interactive products in the 2D animation sector.

Lighting and rendering
Learn how to use advanced rendering engines to finalise 3D images, mastering lighting for realistic results.
Module 4
Project Workshop

Group project
Participate in the development of a real video game by applying industrial workflows and collaborating with other students in the UCM Video Game Master's programme, gaining valuable experience by working with the same departments that make up a professional video game studio.

Demo Reel Portfolio
Create a visual project as a final demo reel portfolio, with continuous teaching support and a professional approach from the classroom.
FACULTY
Our faculty consists of industry professionals and renowned artists
ADMISSION PROCESS
CONTACT US
Fill out our form, call us or request a campus visit.
AN ACADEMIC ADVISOR WILL ASSIST YOU
A school advisor will guide you, personalizing your path according to your profile and needs.
COMPLETE THE ADMISSION PROCESS
Participate in the call and secure your place for the next academic year.
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