[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"api:\u002Fteachers\u002Fmiguel-angel-arribas:99914b932bd37a50b983c5e7c90ae93b":3},{"data":4},{"slug":5,"name":6,"last_name":7,"job_position":8,"company":9,"photo":12,"background_img":13,"biography":14,"linkedin_url":15,"instagram_url":16,"other_link":16,"programs":17},"miguel-angel-arribas","Miguel Ángel","Arribas","Pipeline Technical Director at El Ranchito",{"name":10,"logo_url":11},"El Ranchito","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Felranchito-logo-partners-prod-vfx.png","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fmiguel_angel_arribas_foto.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fmiguel_angel_arribas_trabajo.webp","Miguel Arribas is Pipeline Technical Director at El Ranchito. He has worked on various film projects, including Hellboy III, Angel Has Fallen, Rambo V, and Hitman II, as well as creating visual effects for AAA video games such as Ratchet and Clank and Gotham Knights.","https:\u002F\u002Fes.linkedin.com\u002Fin\u002Fmarribas44",null,[18,28],{"id":19,"slug":20,"title":21,"code":22,"basic_type":23,"type":24,"degree_title":25,"card_image_url":26,"scope":27},14,"technical-artist-para-videojuegos-aaa","Technical Artist for AAA Games","MA_TECH","master","master_avanzado","Advanced Master","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F14_master-avanzado-technical-artist\u002Fmaster_technical_vfx_artist_formacion.jpg","global",{"id":29,"slug":30,"title":31,"code":32,"basic_type":23,"type":33,"degree_title":34,"card_image_url":35,"scope":27},33,"hard-surface-y-technical","Modelling and Texturing in Hard Surface Techniques and Technical Artist for AAA Video Games","MA_WEV_TECH","master_doble_avanzado","Dual Advanced Master","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F33_doble-master-avanzado-weapons-technical\u002FCARD_HOME_DMA_WV_TECH.webp"]