[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"api:\u002Fteachers\u002Fadrian-moreno:99914b932bd37a50b983c5e7c90ae93b":3},{"data":4},{"slug":5,"name":6,"last_name":7,"job_position":8,"company":9,"photo":12,"background_img":13,"biography":14,"linkedin_url":15,"instagram_url":16,"other_link":16,"programs":17},"adrian-moreno","Adrián","Moreno","Senior Advance 3D Hard Surface artist at Globant",{"name":10,"logo_url":11},"Globant","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fcompanies\u002Flogos\u002Fglobant--qqT6RGbrwmah.svg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fadrian_moreno_perfil.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fadrian_moreno_trabajo.jpg","3D artist specializing in hard surfaces. He has worked at companies such as Elite 3D, 2K Valencia, and NVIDIA. Highlights of his professional career include work on video games such as Call of Duty Vanguard, where he worked as a Weapon Artist, and Saints Row V, where he worked as a Prop and Environment Artist. He currently works as a freelancer for RYZIN and as a professor in the Advanced Master's Degree in Weapons & Vehicles Modeling and Texturing. ","https:\u002F\u002Fwww.linkedin.com\u002Fin\u002Fadri%C3%A1n-moreno-brot%C3%B3ns-585176131?miniProfileUrn=urn%3Ali%3Afs_miniProfile%3AACoAACA8_rUBu8u--WW_X_-MELca3nEWRDIECXY&lipi=urn%3Ali%3Apage%3Ad_flagship3_search_srp_all%3BTqVQIy7gSaGKVDmwsTqy8A%3D%3D",null,[18],{"id":19,"slug":20,"title":21,"code":22,"basic_type":23,"type":24,"degree_title":25,"card_image_url":26,"scope":27},11,"modelado-y-texturizado-en-tecnicas-hard-surface-para-videojuegos-aaa","Hard Surface Modelling and Texturing for AAA Games","MA_WEV","master","master_avanzado","Advanced Master","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F11_master-avanzado-weapons\u002Fmaster_weapons_vehicles_formacion.jpg","global"]