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modelling techniques for video games, creating high-polygon objects and environments used in professional productions.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F02_master-arte-videojuegos\u002Fasignaturas_imgs\u002F_001\u002Fucm_02_03.webp","Imagen de la asignatura Modelado avanzado para videojuegos",{"id":262,"academic_year":26,"module_id":230,"module_number":231,"module_title":232,"title":263,"description":264,"note":265,"thumbnail":266,"alt_img":267,"show_title":204},908,"Digital sculpting","Apply digital sculpting and anatomy to create detailed organic models and sculptural 3D characters with professional quality.","","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002F_linked\u002Fsubjects\u002F1757407595-jiUuNBsi96pWD9O2.webp","Escultura",{"id":269,"academic_year":26,"module_id":270,"module_number":271,"module_title":272,"title":273,"description":274,"note":194,"thumbnail":275,"alt_img":276,"show_title":197},898,293,3,"Animation 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Motores de videojuegos",{"id":284,"academic_year":26,"module_id":270,"module_number":271,"module_title":272,"title":285,"description":286,"note":194,"thumbnail":287,"alt_img":288,"show_title":204},902,"2D Animation","Acquire techniques to create professional, fluid digital 2D animation applicable to interactive products in the 2D animation sector.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F02_master-arte-videojuegos\u002Fasignaturas_imgs\u002Fucm_vju_01_03_v2.jpg","Imagen de la asignatura Animación 2D",{"id":290,"academic_year":26,"module_id":270,"module_number":271,"module_title":272,"title":291,"description":292,"note":194,"thumbnail":293,"alt_img":294,"show_title":204},907,"Lighting and rendering","Learn how to use advanced rendering engines to finalise 3D images, mastering lighting for realistic results.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F03_master-escultura-digital\u002Fasignaturas_imgs\u002Fm_escdigita_03_02.jpg","Imagen de la asignatura Iluminación y render",{"id":296,"academic_year":26,"module_id":297,"module_number":298,"module_title":299,"title":300,"description":301,"note":194,"thumbnail":302,"alt_img":303,"show_title":197},900,294,4,"Project Workshop","Group project","Participate in the development of a real video game by applying industrial workflows and collaborating with other students in the UCM Video Game Master's programme, gaining valuable experience by working with the same departments that make up a professional video game studio.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F02_master-arte-videojuegos\u002Fasignaturas_imgs\u002F_001\u002Fucm_04_01.webp","Imagen de la asignatura Proyecto de grupo",{"id":305,"academic_year":26,"module_id":297,"module_number":298,"module_title":299,"title":306,"description":307,"note":194,"thumbnail":308,"alt_img":309,"show_title":204},901,"Demo Reel Portfolio","Create a visual project as a final demo reel portfolio, with continuous teaching support and a professional approach from the classroom.","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fformacion-postgrados\u002F02_master-arte-videojuegos\u002Fasignaturas_imgs\u002Fucm_vju_04_02.jpg","Imagen de la asignatura Portfolio Demo-Reel",{"data":311},{"type":160,"id":161,"attributes":312},{"title":12,"teachers":313},{"data":314},[315,328,338,348,358,368,378,388],{"type":316,"id":317,"attributes":318},"teachers","27",{"slug":319,"content":265,"avatar":320,"image":321,"name":322,"position":323,"logoSrc":324,"logoTitle":325,"alt_img_photo":326,"alt_img_background_img":327},"francisco-laprea","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Ffran_laprea_perfil.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Ffran_laprea_trabajo.jpg","Francisco Laprea","Freelance Technical VFX Artist and Coordinator of the Master's Degree in Digital Art for Video Games at Voxel School","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Flogos-empresas\u002Fempresa_voxel_school.png","Voxel School","Fotografía del docente Francisco Laprea","Proyecto del docente Francisco Laprea",{"type":316,"id":329,"attributes":330},"32",{"slug":331,"content":265,"avatar":332,"image":333,"name":334,"position":335,"logoSrc":324,"logoTitle":325,"alt_img_photo":336,"alt_img_background_img":337},"hugo-permuy","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fhugo_permuy_perfil.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fhugo_permuy_trabajo_2.webp","Hugo Permuy","Concept Artist and Comic Book Artist at Voxel School","Fotografía del docente Hugo Permuy","Proyecto del docente Hugo Permuy",{"type":316,"id":339,"attributes":340},"41",{"slug":341,"content":265,"avatar":342,"image":343,"name":344,"position":345,"logoSrc":324,"logoTitle":325,"alt_img_photo":346,"alt_img_background_img":347},"jesus-hidalgo","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fjesus_hidalgo_perfil_v2.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fjesus_hidalgo_trabajo.jpg","Jesús Hidalgo","Co-Founder and Director of Communications and Events at Voxel School","Fotografía del docente Jesús Hidalgo","Proyecto de Jesús Hidalgo",{"type":316,"id":349,"attributes":350},"42",{"slug":351,"content":265,"avatar":352,"image":353,"name":354,"position":355,"logoSrc":324,"logoTitle":325,"alt_img_photo":356,"alt_img_background_img":357},"joaquin-soler","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fjoaquin_soler_perfil.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fjoaquin_soler_trabajo.jpg","Joaquín Soler","Concept Artist & Illustrator at Voxel School","Fotografía del docente Joaquín Soler","Proyecto del docente Joaquín Soler",{"type":316,"id":359,"attributes":360},"48",{"slug":361,"content":265,"avatar":362,"image":363,"name":364,"position":365,"logoSrc":194,"logoTitle":194,"alt_img_photo":366,"alt_img_background_img":367},"jose-antonio-ochoa","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fjose_ochoa_perfil.jpg","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Fjose_ochoa_trabajo.jpg","Jose Antonio Ochoa","Concept Artist","Fotografía del docente Jose Antonio Ochoa","Proyecto del docente Jose Antonio Ochoa",{"type":316,"id":369,"attributes":370},"65",{"slug":371,"content":265,"avatar":372,"image":373,"name":374,"position":375,"logoSrc":194,"logoTitle":194,"alt_img_photo":376,"alt_img_background_img":377},"oscar-gonzalez","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Foscar_gonzalez_foto.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002Foscar_gonzalez_trabajo.webp","Óscar González","Pixel Art Artist and 2D Animator","Fotografía del docente Óscar González","Proyecto del docente Óscar González",{"type":316,"id":379,"attributes":380},"74",{"slug":381,"content":265,"avatar":382,"image":383,"name":384,"position":385,"logoSrc":324,"logoTitle":325,"alt_img_photo":386,"alt_img_background_img":387},"sergio-mayordomo","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Fsergio-mayordomo-profile.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Fsergio-mayordomo-card.webp","Sergio Mayordomo","Concept Artist at Voxel School","Fotografía del docente Sergio Mayordomo","Proyecto del docente Sergio Mayordomo",{"type":316,"id":389,"attributes":390},"111",{"slug":391,"content":265,"avatar":392,"image":393,"name":394,"position":395,"logoSrc":324,"logoTitle":325,"alt_img_photo":396,"alt_img_background_img":397},"nicolas-naranjo","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Fnicolas-naranjo-profile.webp","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fprofesores\u002F0_1\u002Fnicolas-naranjo-card.webp","Nicolás Naranjo","Artist, Scriptwriter, and Teacher at Voxel School","Fotografía del docente Nicolás  Naranjo","Proyecto del docente Nicolás  Naranjo",{"data":399},[400,407,412,418,424,430,436,442,448,453,458,462],{"type":401,"id":402,"attributes":403},"professional_opportunities","8",{"name":404,"img_url":405,"description":406,"active":204},"Game Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_08.jpg","Se trata de cualquier artista que participa en un videojuego, desde la fase de preproducción a la postproducción.",{"type":401,"id":408,"attributes":409},"9",{"name":365,"img_url":410,"description":411,"active":204},"https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_09.jpg","La función de un Concept Artist es convertir ideas en imágenes. De ahí su nombre en inglés: el significado vendría a ser “artistas del concepto”. Es decir: aquellos que plasman visualmente las ideas que otras personas o equipos puedan tener. Son profesionales que imaginan y diseñan personajes, escenarios, vehículos, naturaleza y todo tipo de elementos, con el objetivo de pasarlos a producción.",{"type":401,"id":413,"attributes":414},"10",{"name":415,"img_url":416,"description":417,"active":204},"Character Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_10.jpg","El Character Artist es una persona que se especializa en la creación de personajes. Existen muchas clases de personajes que se pueden crear siendo un character artist y muchos estilos en los cuales te puedes especializar, como por ejemplo, personas, animales, cartoon, estilizados, realistas, etc. Este perfil se encarga de contar de forma visual, cuál es la personalidad del personaje que está creando.",{"type":401,"id":419,"attributes":420},"11",{"name":421,"img_url":422,"description":423,"active":204},"Modeling Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_11.jpg","Un artista de modelado 3D se encarga de dar vida a los personajes y las animaciones. Un artista de modelado 3D puede realizar trabajos para videojuegos, pero también para películas de acción real o para televisión.",{"type":401,"id":425,"attributes":426},"12",{"name":427,"img_url":428,"description":429,"active":204},"Surfacing Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_12.jpg","Los artistas de superficies, se encargan de definir el aspecto de todo tipo de superficies en un entorno. Mediante el uso de materiales y texturas, describen cómo las superficies de los objetos responden e interactúan con la iluminación. Su papel se centra en una combinación de arte y tecnología.",{"type":401,"id":431,"attributes":432},"13",{"name":433,"img_url":434,"description":435,"active":204},"Lookdev Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_13.jpg","Los Lookdev Artists se aseguran de que el lenguaje visual de todas las partes de un videojuego sean atractivas y coherentes entre sí. Se encarga de ensalzar el trabajo de los demás artistas.",{"type":401,"id":437,"attributes":438},"14",{"name":439,"img_url":440,"description":441,"active":204},"3D Generalist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_14.jpg","Este perfil asume roles muy diferentes, con un dominio todoterreno en dibujo, animación, renderización y efectos especiales, entre otros.",{"type":401,"id":443,"attributes":444},"39",{"name":445,"img_url":446,"description":447,"active":204},"Storyboard Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_39.jpg","Un storyboard artist, al que también se conoce como artista de guión gráfico o visualizador, tiene un papel muy concreto, y muy relevante, dentro de las producciones audiovisuales: diseñar el storyboard. Tanto de las que están destinadas a su proyección en cine o en televisión como las que utilizan las agencias creativas en las campañas de publicidad.",{"type":401,"id":339,"attributes":449},{"name":450,"img_url":451,"description":452,"active":204},"Character Designer Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_41.jpg","El character designer artist es una persona dentro de una empresa que se especializa en la creación de personajes. Debe tener la capacidad de contar una historia a través del personaje, darle carisma y saber transmitir su identidad y personalidad.",{"type":401,"id":454,"attributes":455},"81",{"name":456,"img_url":457,"description":194,"active":204},"Color Artist","https:\u002F\u002Fd3des6gui7vs6w.cloudfront.net\u002Fweb\u002Fsalidas-profesionales\u002Fsalida_profesional_56.jpg",{"type":401,"id":459,"attributes":460},"82",{"name":461,"img_url":457,"description":194,"active":204},"Environment & Props Designer",{"type":401,"id":463,"attributes":464},"83",{"name":465,"img_url":457,"description":194,"active":204},"Visual Development Artist"]